Kabucha
Z now applies a 0.5-second stun instead of launching; X's end lag is reduced from 0.4 to 0.2 seconds.
Like shooting from a distance? In Blox Fruits, Guns aren't just for main damage; they're also often used to break your opponent's Instinct, stun, or pull targets in.
The current version has 14 guns that regular players can obtain; old names and staff-only weapons are listed separately in the history section and don't count toward regular collection progress.
In the late game, the Mythical Skull Guitar is a very popular PvP crowd-control weapon.
Z now applies a 0.5-second stun instead of launching; X's end lag is reduced from 0.4 to 0.2 seconds.
Reduced the impact of movement exploit abuse; X's hitbox shrunk by 15%.
Z range increased by 15%; X still applies a 1-second stun even if dodged with Instinct.
The M1 descriptions on all 15 individual gun guide pages have been updated with the aim assist rule.
All the common guns in the current version are gathered in one table so you can quickly filter by “Sea / Rarity / Keyword”.
Whether you're a beginner picking a gun for pulling mobs or a veteran looking for a PvP control weapon, start here.
| Name | Location & Price / Requirements | Verdict & Tips |
|---|---|---|
|
Weapon Dealer in Middle Town, First Sea (near the fountain) $5,000 |
The cheapest gun in the game and the only Common one. Fast fire rate, made for pulling mobs so you don't have to run over to them. |
| Advanced Weapon Dealer at Marine Fortress, First Sea $30,000 |
An upgraded Slingshot that fires a bit faster; Z sticks mobs in place, and the little octopus drains HP to heal you. Great for pulling mobs while leveling. | |
|
Weapon Dealer in Middle Town, First Sea $8,000 |
M1 hits decently per shot but reloads slowly; Z and X both fire explosive shots that are easy to land, and the Mastery requirements are low, so it's a good stopgap gun. |
|
Weapon Dealer in Middle Town, First Sea $10,500 |
A starter gun that hits harder than the Slingshot. M1 has long range and reloads faster than the Musket, making it handy for pulling mobs and finishing them off, but overall it's still early-game gear. |
|
Advanced Weapon Dealer at Marine Fortress, First Sea $100,000 |
High per-shot damage and explosion radius; M1 can hit Sea Beasts and every move can hit Sea Events, but the projectiles are slow, so you need to lead your shots in PvP. |
|
About a 10% chance to drop from the Upper Skylands boss Sky Warlord Called Wysper before Update 30 |
All three moves have an explosion radius; M1 can hit Sea Beasts, and X's five missiles home in automatically. The only Legendary gun you can get in the First Sea. |
|
Advanced Weapon Dealer at Marine Fortress, First Sea $65,000 |
Fires two flintlocks at once. Z can hold down multiple enemies and X's charged barrage gives long control time, so it has high combo potential; the downside is that every move has short range and X has a cooldown of up to 28 seconds. |
|
Boss in Magma Village, First Sea: Magma General, about a 2% drop chance Called Magma Admiral before Update 30 |
M1 deals more damage at close range, and X provides sustained damage; high damage but weaker control, so it's more reliable if you lock the target down first. |
|
Find El Rodolfo on the bottom deck of the Cursed Ship (Lv.1000 required to enter), Second Sea 25 Ectoplasm |
Z goes through walls and redirects toward the target through portals, and X gives wide-area control; great as combo support, but it needs fairly high Mastery. |
|
Factory Raid (Second Sea) The Core spawns every 1 h 30 min; destroy the Factory Core within 5 minutes for a chance to get it |
Recommended for PvP control It's only Rare, but Z's explosion can break Instinct and stun, while X always breaks Instinct and also locks the opponent's attacks and dashes, making it great for extending combos. |
|
Find The Strongest God on Remote Island, Second Sea 1,500 Fragments |
X breaks Instinct, stuns and causes strong, predictable knockback, making it a common combo-support move. |
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Dropped by the Hydra Island boss Hydra Leader, Third Sea (respawns about every 30 minutes) | M1 deals poison damage over time, Z breaks Instinct and splits into homing arrows, and X can lock down movement and moves; great for mid-range control and combos. |
|
Crafted by the Dragon Hunter in the Third Sea (the Red Dojo Belt unlocks the recipe); needs 2 Dragon Egg, 10 Dinosaur Bones, 5 Dragon Scale and 30 Blaze Ember | One of the late Third Sea's high-tier guns; hold to fire continuously, making it good for bosses, enemy ships at sea, Terrorshark and the Draco V4 prerequisites, but M1 can't hit Sea Beasts. |
|
Very hard to get! At Lv.2300+, complete the Full Moon puzzle, then craft it at the Weird Machine in the Haunted Castle: 500 Bones, 250 Ectoplasm, 1 Dark Fragment, 5,000 Fragments. |
Well-rounded control, range and area. M1 can hit Sea Events, Z stuns through walls, and X has area control and life steal. |
※ The Sea filter is only a rough guide (roughly which stage a weapon belongs to); for the actual way to get each one, go by its dedicated guide page.
※ Old names and staff-only guns (e.g. Bizarre Rifle, Refined Musket, Shotgun) are kept in the history section below and aren't counted among the 14 current guns or in collection progress.
Below are guns that were renamed in reworks and special content regular players can't get, to help you match old guides and videos with current names:
Sources checked: 2026-10-22. Version changes follow official announcements first; skills, stats and requirements are cross-checked against community-maintained English data, and recent community edits are reviewed before being treated as a game change. If anything differs from what you see in game, the current game version takes priority.